Name is Christian Markowicz, also go by Jawsarn, and I’m a game developer from southern Sweden. Below is a summary about me, feel free to look around of what I’ve done so far, and don’t be to shy getting in touch by checking out my contact info here!
– What do I do as a game dev?
Most of the time I code! I’ve always had a thing for solving logical problems, but I do like to create some neat looking visual effects when I get the chance. In smaller teams & games I tend to do some low-poly 3D models & animations as final assets or placeholders.
– What are my goals?
Except for the basic necessities as food on the table?^^ My passion is creating and seeing people have fun with games. I like being close to the design to bring some of my own ideas to life, and work in tight working teams is what makes or breaks the process! I really like the concepts of good cooperative games where one can create, grow and experience connections with other people, such that one normally wouldn’t get in ones everyday life. By that note I have a long term goal is to create a game by those concepts to its fullest.
– How did I get into game development?
I think my first touch with creating games were in my early teens trying to recreate flash games in C# forms. A few years later I took two courses in my upper secondary school which was mostly me doing the same thing but a bit prettier. This and my love for games lead me into studying five years to get a Master of Science in Game and Software Engineering.
– What now?
To sum up to today; I started a game studio, money didn’t like us, worked part time on my own projects, I moved to a indie game house in the middle of nowhere (Spelkollektivet) where I met and joined Michal Roch with Honestly Games to work on Lords and Villeins. The project got released and I moved to Stockholm to find new adventures in my career. I landed in Pugstorm, a really cool studio which I’m part of still today!
Now have a look around and throw some message if you have any more questions or want to get in touch!