Pipe Panic is a split screen pipe racing experience created during a project course with the combined might of a Technical Artist and five programmers. As you race you drop down obstacle walls for your opponents to dodge. Race closer to those and gain more boost!
The game was written from scratch in our own engine in C++ using DirectX in our second year. I was in charge of creating the graphic part of the engine and implemented tile deferred rendering (enabling huge amount of lights for little performance), trail particles using geometry shader and blur post processing effect.